Running the room
Questions on the day
What to do when the tournament does something the screens cannot do for you — somebody goes home with two rounds left, the pot is half collected, two people tie. Every answer says which button to press.
Picture guidesStep by step, with the screens.→New player checklistWhat to set up before the first tournament. Send it.→On the day
The mid-tournament questions.
Can I put the scoreboard on a TV for the room?
Yes. Plug a laptop into the television, sign in as an admin, open The scoreboard and press Put it on the big screen — only admins see that link. The page becomes a wall scoreboard: no menu, type the back of the hall can read, and it keeps itself up to date as scores come in. Back to the scoreboard in its corner, or the Escape key, leaves it.
It turns on its own between two faces. The seating for the round in play — every table, who is with whom, who is sitting out, with player numbers if your club uses them — and the standings. Twelve seconds each. A tap or the space bar turns it by hand and holds it for half a minute.
It respects a held-back last round the same way the scoreboard does, and says so on the wall. When every table is in, it settles on the final scoreboard.
Before the tournament starts it shows one line saying nothing is being played yet, and fills in by itself the moment you press Start. To get out, press the browser's back button or Esc for full screen.
Somebody has to leave. What do I do?
If one player leaves and somebody can take their seat, use Substitute a player. The new player inherits the points already banked in that seat, and the euchre jar keeps what it charged. The player who left takes no result from the tournament.
If nobody is available, or a group leaves together, use A Player has left. They drop off the standings, everybody else keeps the rounds already completed, and the rounds still to come are drawn again without them.
You can do either right up to the last table.
In Doubles Mode, one of a pair has to leave.
That is a substitution, not a reshuffle. The partnership keeps its total and carries on under the new name, and the rounds still to come stay as they were drawn.
A whole partnership leaving is the other one: in Doubles Mode the same control reads A Pair has left, and the unit is the pair.
Two couples want to swap partners at the break.
You cannot change your partner. A partnership is the competitor for the whole tournament — the rounds already played were played by the pairs that started them.
If one person has to go, substitute them out and the pair carries on with its points. Two couples who simply fancy a change are asking to be different competitors than the ones who started, which is a new tournament rather than a swap.
Does a player who leaves get their money back?
Before the first round is completed — yes, in full, and the pot shrinks by their fee.
After one full round has finished — nothing moves. No refund, and they keep no score. There are no partial refunds, ever.
From that first completed round onward the only thing that changes the pot is euchre money coming in.
We have to stop early.
Use Can't Finish Tournament, in Live Tournament Management under If something goes wrong.
A round only counts if it was completed. Stopping in the middle of round 4 of 6 means three rounds count — the half-played one does not.
Cut it short, or cancel it? What is the difference?
It is the difference between a shorter tournament and no tournament, and the app treats them that way.
Can't Finish Tournament keeps what was played. The completed rounds count, the standings stand, somebody wins it, the money pays out, and it goes into the season and everybody's record like any other tournament. Use this whenever the tournament produced a result you would be happy to keep — the hall closed early, half the room went home, you got four rounds of six in.
Cancel says the tournament did not happen. It stays on the club marked cancelled, with your reason if you gave one, so nobody turns up to an empty hall — but it counts for nothing: no standings, no winner, no money, no season points, nothing on anybody's record. Use it when the tournament was called off rather than cut short.
Nothing is destroyed either way. A cancelled tournament keeps every score already entered and can be put back on at any time, and everything it counts for comes back with it.
If you are unsure: ask whether you would want this tournament on the season table. Yes — cut it short and finish it. No — cancel it.
Somebody can't enter round 3 — it says round 2 isn't finished.
That is on purpose. A round cannot be scored until the round before it has every score in, because a missing score cannot be recovered later — the only copy of what happened at that table is in four people's heads, and an hour later it is gone.
On the Rounds tab you will see which round is short and which table, with the names of the people to ask. Get their score in and the next round opens by itself.
If they have gone home, press Carry on without them. Everybody can then enter the next round, and the round you skipped stays open — the score can still be put in whenever it turns up, and the tournament cannot be finished until it is.
My phone's scorecard isn't showing what was just synced.
A copy of the app opened from the home screen has no swipe-to-reload, so a scorecard that was already open when the admin pressed Sync kept showing the old seating and rounds. Press Refresh, beside the speaker button at the top of the scorecard, and it asks the club for the latest.
It also asks on its own: every fifteen seconds while a tournament is being played, and every time the phone comes back to the app. So a card left open on the table keeps up with the organizer without anybody pressing anything — Refresh is for the moment you cannot wait fifteen seconds.
A newer version of the app is different from newer data. When one has shipped, a bar appears at the foot of the screen saying so, with a Reload button. Nothing you have entered is lost by pressing it.
I scored the wrong table. How do I take it back to Not scored?
Open the table on the Rounds tab and press Clear this table, at the bottom right of its figures. Every number at that table goes, whoever entered it, and the row reads Not scored again.
Typing zeros over it does not do this. The boxes only save a table that adds up to a finished round, and nobody on 10 is not one — so the old figures stay, and come back when you open the row again. Clearing is the way.
To correct a figure rather than wipe the table, just type the right number over the wrong one. The table saves as soon as its figures agree.
We have time for more rounds — or not enough.
Use Add/Shorten Rounds, which goes both ways. The rounds already played are locked in whichever way you move: new ones are drawn avoiding repeat partners where the numbers allow, and the ones you drop are set aside rather than deleted — put them back and whatever had been entered comes back with them.
Can't Finish Tournament does the same cut under the name for the tournament that is actually ending early.
On an accumulation tournament there is a third: Add/Shorten Hands makes the rounds still to come longer or shorter without touching the ones already played. All three sit together in Live Tournament Management, the green banner under the three tabs.
A tournament says Done and I need to change it.
Scores need no reopening. They stay editable however old a tournament is, and correcting one recomputes the leaderboard, the prize table and the season it belonged to.
For anything structural — who played, a substitution, a player leaving, or the setup — use Reopen the tournament, in Live Tournament Management. It goes back to in progress with every score, round and payout exactly as they are.
While it is reopened it stops counting towards its season. Finish it again and it counts as before. Reopening loses nothing.
I typed a score wrong.
Change it. Scores stay editable, and everything worked out from them — the leaderboard, the prize table, the season standings — is recomputed on the spot.
That holds months later too. Correcting a tournament in December moves the season it belonged to in November.
What is behind Event Options?
Four things, and only one of them is an everyday act. It is the first key in the row under the tournament's title, and each row inside says in a sentence what pressing it does.
Print stats and tournament sheets is the one you reach for on the way in — the sheets for the table by the door, and the club's statistics. The other three are for a tournament that has gone sideways or is over: Export, Cancel and Archive.
A dot appears on the key while a tournament is set up, has a rotation, and has not started — the one window in which printing is a thing anybody wants. It goes out on its own; it is not a warning.
Can I print statistics for a tournament?
Yes. Open Event Options on the tournament's own page — it is the first key in the row under the title — and press Print stats and tournament sheets. It opens a page of printable sheets with a tick box for each one.
They all start ticked. Untick whatever you do not want on paper, and the button says how many sheets you are about to get before you press it.
Press Print and your browser's own dialog does the rest. That is also how you save them as a PDF instead of printing them.
Can I print a score card for one player?
Yes — for anybody who would rather have paper than a phone. On Print stats and tournament sheets, keep Player score cards ticked and type the name into Cards for one player, under the tick boxes. Pick the name and only their card prints. You can pick more than one.
Picking a name unticks the other sheets, so the press gives you the card and nothing else. Tick any of them back if you want them too.
The card carries their table and partner for every round once the rotation is drawn, with boxes for the five figures. Type it in for them afterwards under Rounds.
The tournament is over. How do I send everybody a note about how it went?
Post tournament report, on the tournament's own page, under the check-in station. It is drawn only once the tournament is finished — a report on one still being played would be a note about something that has not happened yet.
It is ticks for the facts and boxes for the words. Tick what you want the app to fill in, write the rest yourself, then press Publish and get a link. Copy the link and text it to the club. Anybody can open it; they do not have to be signed in or in your club.
Change your mind afterwards and Update the report puts the new words on the same link. It never mints a second one, so a link you have already sent stays good.
What does the report fill in, and what do I have to write?
Four things it fills in from the tournament, each a tick: How it finished, Payouts and treasury, Round by round, as a click-through, and Accolades.
Four things only you can write: Opening, The read, Next time and Sign-off. Who nearly caught who, why the hall was freezing, when the next one is — the app has no way to know any of it.
Anything you leave out is simply not there. No empty headings, no page of noughts. A report is whatever you ticked and whatever you typed.
I fixed a score after publishing the report.
The link fixes itself. The report is a view of the tournament rather than a photograph of it, so the page reads it fresh every time somebody opens it. You do not have to republish.
The same goes for an accolade that moves to somebody else because of the correction — it stops appearing rather than keeping the name that was true at the time. The app would sooner say nothing than say something the tournament no longer agrees with.
Some of the report's tick boxes are missing.
Nothing is offered that the tournament cannot fill. One that came in as an import is final scores and no more — no rounds, no tables — so it offers no Round by round and no Accolades, because there is nothing behind them to show.
That is the same rule as everywhere else here: a control that could not do anything is not drawn at all.
Setting up
Before the first hand.
The head count is not divisible by four.
Some players sit out each round. The app spreads the sit-outs so nobody sits twice where the arithmetic allows, and anybody who sat owes a make-up round at the end of the tournament.
When the make-up round cannot be filled exactly, volunteers take the empty seats. A volunteer plays more rounds than anybody else and scores nothing for the extra one.
With a small field over many rounds, nobody-sits-twice stops being possible — six players over six rounds means everybody sits at least twice. The app aims for it and says plainly when the numbers forbid it.
Doubles Mode will not turn on.
It needs an even field — everybody has to have a partner — and at least two partnerships.
Add or remove somebody in Players today and it will settle.
Standard or Accumulation?
Standard: a round ends when a team reaches the target score. The number of hands is whatever it takes.
Accumulation: everybody plays a fixed number of hands, nobody stops at a target, and you rack up as many points as you can. You choose the hands per round.
You choose the number of rounds either way. The scoring mode is fixed once the first hand is recorded, so that is the one thing to get right before you start.
The hands per round are not. On an accumulation tournament you can change them from the rounds screen while the tournament is being played — useful when the hall has to be out by ten. Rounds already scored keep the points they were played for, and the app will refuse a number too small to hold a round somebody has already played.
What target score should I play to?
10 is the North American game and what the app starts on. 11 is British euchre, and with it Australia and New Zealand. 21 is how Cornwall's leagues run it. 5 and 7 are there for a progressive tournament that has to finish on time.
Other takes any figure you like, for a club that plays to something not on the list.
A round can end above the target, and the app records what you actually scored. A pair one short who go alone and make it finish four points past it — 13 in a tournament played to 10. The i beside the target works out the highest score your settings allow and says so.
Only Standard has a target. Accumulation ends on a count of hands instead.
What does going alone pay?
Standard — 4 points. The ordinary euchre score, and what every tournament in this club has been played under.
Enhanced — 5 points. Common where a tournament keeps a running score for each player rather than for each pair, which is how this app scores a tournament.
With Enhanced on you also choose who banks it. Both partners score 5 gives the loner's 5 points to each player. Maker 5, partner 4 gives 5 to the player who called and won it, and 4 to their partner — the one who put their cards face down.
With the maker-only split, two partners at the same table enter different scores for the same round, and that is correct. The app expects the player who called the loner to be exactly one point ahead, and still says so if the two cards disagree by anything else.
What a loner pays also sets the ceiling on an accumulation round: eight hands hold 32 points at 4 apiece and 40 at 5.
Can I change the setup after generating the rotation?
Yes, until you press Start the tournament. Edit setup reopens everything and rebuilds the rotation from scratch — nothing is lost, because nothing has been scored.
After that the field is fixed, and the two ways to change who is playing are Substitute a player and A Player has left. Both stay available all tournament, so somebody going home partway through is still handled.
They live in Live Tournament Management, the green banner under the three tabs — along with Add/Shorten Rounds, ending a tournament early, and reopening a finished one. The set-up row on the details card says so and has a way through to it, because Edit setup going quiet is not the same as the tournament being frozen.
The game format is the exception that stays on the row itself. Scoring can be corrected on a tournament that has been played; the rotation cannot be rebuilt, which is the whole reason the bigger door shuts.
And the seating on its own can be drawn again at any time — Draw the seating again, in the same room. Nobody comes in or goes out; only who is sitting with whom in the rounds nobody has played yet.
The draw came out badly. Can I do it again?
Yes, at any point. Draw the seating again is in Live Tournament Management, the green banner under the three tabs. It is there before the tournament starts and all the way through it.
Nobody joins and nobody leaves. The same people play the same number of rounds for the same money — the only thing that changes is who is sitting with whom.
⚠️ Rounds that have been played do not move. Anything with a score in it is a result rather than a seating plan, so it stays exactly as it is, and only the rounds nobody has sat at are drawn again. Those rounds are drawn against what has already happened, so partners people have already had are still avoided and sit-outs already taken are still honoured.
There is no way back to the old draw. It is random each time: press it twice and you get a third seating, never the first one. If the tables are already read out or taped to the wall, that is the thing to weigh.
It is not the same as the other two. Use A Player has left when somebody has gone home, and Substitute a player when somebody is taking a seat over. This one is for when everybody is still here and the draw is simply poor.
What does Start the tournament do?
It is the button above the tabs, and it is how you tell the app the first hand has been dealt. Sign-ups freeze, nobody can put themselves in or take themselves out from the invite link, and Edit setup goes away.
It is also what opens the players' cards. Until you press it, a member who opens Your scorecard is told they will see it once the tournament has begun — no table, no partner, no boxes. That is deliberate: the draw is rebuilt every time somebody is added or dropped, so a partner read on Tuesday may not be the partner at the table on Thursday.
It overrules the RSVP date. Start early and sign-ups are frozen early — the deadline is the latest the door stays open, not a promise it will.
It reads the tournament back to you first. Anybody not checked in, anybody who has not paid, anybody accepted but not in the draw, anybody still waiting on your answer, and a pot whose payouts do not add up — the card names them in amber above the button. None of them stops you starting; they are the last cheap moment to settle each one.
Undo start sits beside it until the first score is entered, so pressing it on the wrong tournament costs nothing.
It sets the player numbers, if your club uses them. They cannot be redrawn afterwards and Remove numbering goes grey — see *How do player numbers work?* below.
It cannot be skipped. The rounds tab will not take a score until it is pressed — the boxes are replaced by a line pointing back up at the button. It used to let an admin through on the first score; the seating is what makes that a bad idea, since it is redrawn by every arrival and drop-out until the press, so a round entered early can be a round against people who never played it.
How do player numbers work?
Player numbers live at the foot of the Check in Station card on the tournament's page, above the tabs — whether or not you are ticking people in. They give everybody a number for this tournament only — nobody carries the same number from one tournament to the next, so a club that draws for them gets a different #1 every time.
They go out when the room is ready, not when the tournament is built. If you are running the Check in Station, the numbers go to whoever is ticked in and the button says so — *Number the 14 checked in*. Somebody who arrives later is ticked in and Number the late arrival gives them the next number up. With no check-in list open, the numbers go to the whole field.
Redraw the numbers shuffles them all. It asks first, because if you have printed tournament sheets you will need to reprint them to match.
⚠️ Both stop at Start the tournament. Player numbers are set when the tournament starts and appear on each player's scorecard, so they can't be changed after that point — the redraw is gone and Remove numbering is greyed out. It is the same rule as the first score taking away Undo start.
If a player drops out you have two options, both in Live Tournament Management: substitute a new player into that seat — the incoming player keeps the original player's number — or remove the player from the field entirely and let the tournament regenerate seating and pairings. Regeneration starts from the last recorded round forward.
Some tournaments use fill-in players to cover rounds after someone leaves. With this app you'd only need a fill-in for a single round, since the tournament repositions players for the remainder.
A number that leaves the room is spent. If #2 and #3 go home and nobody takes their seats, nobody is given #2 or #3 again that night — the next person in takes the next number up. A substitute is the exception, and only because they are not a new number at all: they have taken over the seat the number belongs to.
Before the tournament starts, none of that applies. Drop somebody from the field during setup and the numbers simply close up — nothing has been spent yet, because nothing has been played.
If you started early, Undo start reopens all of it, right up until the first score goes in.
Money
The app records what you decided. It never moves a penny.
Where do players see what a tournament costs and pays?
Prize table, the card at the foot of Your scorecard and of the club's scoreboard. It drops down like the cards above it, and any member can open it — on the day or before it.
It is the short version: what it costs to play, what a euchre costs and where that money ends up, what each place pays, and one line for everything the club takes off the top — treasury, raffle, side pot, the house, whatever your club has.
Nobody is named while it is being played. Who is winning is on the scoreboard, and a tournament saving its finish for the end keeps it saved here too.
The Paired Partners Side Pot has a board of its own while the tournament runs — every round-one pair and their combined total, best first. It is on the club's scoreboard, on Your scorecard under the leaderboard, and on the admin's Leaderboard tab. It only appears on a tournament playing for one.
Once you finalize it, the same table names the winners — every place, who took the euchre jar, the side pot and the raffle. It moves with the tournament: the card is on the finished tournament's own page, reachable from the club board and from Treasury.
No card appears on a tournament that is not collecting money — there is nothing for it to say. If you expected one and there is none, open the tournament, go to the Money tab and check the entry fee is set.
Where do I change the entry fee, the places or the euchre jar?
Before you start it — the Cost row on the tournament's details card, or the same panel inside Edit setup.
Once it has started — the Money tab, and only there. The Cost row still says what the tournament costs; its link now takes you to the tab instead of opening a second editor.
That is deliberate. The pot, the euchre jar as it fills, who collected and finalizing all live on the Money tab and cannot live anywhere else, so two editors for the same figures meant whichever one you opened last quietly won.
Everything stays editable to the last hand, the entry fee included — retype it on the Money tab and the pot is re-priced with it, so the placings move too. Use that when the figure was typed wrong at the door.
What is fixed once a round is complete is the paid list. Money that went in does not come back out, so people can be added to the pot and never taken off it. The euchre rate is fixed then too — the coins are already in the cup at the old one.
The Money tab shows two different sets of payouts. Which is right?
The club's book is right. What was actually paid — the club's book is the one every board, every card and every season total reads. It exists because money changes hands that the app did not divide up: a club paying out of a tin, or a tournament typed in after the fact.
Who collected money is the app's own arithmetic — the finishing order crossed with your payout table, worked out fresh every time you open the tab. Nobody types those names in; that is what it means for them to fill themselves in.
So the two disagreeing is not a fault. It means a book was recorded for this tournament and it says something different from what the pot would have divided into.
A book gets there two ways. You pressed Record what it paid on the Money tab, or a prize-money history import wrote one. If it was neither, and the figures look like nothing you recognise, that tournament was probably used for testing.
To go back to the app's own figures, press Stick with the imported prize table under the book. To correct the book instead, press Change these.
Two players tie. Who gets what?
They split the combined money for the places they are tied across. Two tied for 2nd split the 2nd and 3rd place money between them, even when that makes an odd amount.
A tie for last splits the booby the same way.
We paid people, but the app wasn't collecting the money.
Open the tournament, go to the Money tab, and press Record what it paid. Type what each player was handed; leave somebody blank if they got nothing.
Type 0 rather than leaving it blank if you want the record to say they played and won nothing. A blank means they are not in the payout record at all.
This is for money that changed hands without the app collecting it — a club that pays out of a tin, or a tournament entered after the fact. Change it any time with Change these.
A tournament that does have a prize table will not offer this. There the payouts are worked out from the pot, and the place to change them is the table itself.
We forgot to switch on euchre money.
A tournament that did not start collecting cannot start mid-tournament — there was no cup on the table, so there is nothing to count.
Everything else on the prize table stays editable all tournament, including where the euchre money ends up.
There is money left over.
It goes to the treasury.
If you want it somewhere else — the raffle, a charity box — raise that line by the amount and the leftover drops to nothing. That is the same outcome without a second way of doing it.
The prize table pays out more than we collected.
That is refused, because unlike a few stray cents it cannot be settled out of the treasury. Lower a line until it balances.
A season fund is different: it is allowed to go negative there, because clubs top season funds up from elsewhere and the app should not pretend otherwise.
Treasury has an amber panel saying the boxes are out by some amount.
It means one or more tournaments let go of more than they took — what the row pays out and keeps back is bigger than the entry fees and the jar that came in. The panel names the amount and says how many tournaments it is.
Nothing is broken and nothing is at risk. The money was counted and handed over at the tournament; this is a tournament whose recorded figures cannot both be true. The app will not rewrite your club's book, so it names the tournaments and leaves the reading to you.
Open it and every tournament named is a link. Press one to go there and find the line. The usual cause is a side pot or raffle share written into the payout book as well as taken off on its own line, which counts one payment twice — and the panel says so when one of the tournaments could actually be it.
It arrives folded shut with the amount on the label, so you can see it without working through it. Clubs that imported years of history are the ones who meet it; a club that played every tournament through the app will usually never see it at all.
Treasury balances fine but the panel will not go away.
It is not a warning you clear — it is a description of the records, and it goes when the figures it describes change. Fix the double-counted line on the tournament it names and the panel goes with it.
If the difference came in with imported history and you have decided to leave it, fold the panel and carry on. It is shut by default for that reason. Nobody was paid wrong; the app is only saying it cannot make two of your recorded numbers agree.
The roster
Player Admin, from the main page.
Somebody's name is spelled wrong.
Player Admin, then Open on their row. Renaming keeps everything they have ever done attached to them — each player keeps a permanent ID, so no past result, placing or payout comes loose.
Somebody got married and changed their name.
Rename them to the name they use now, and put the old one under also known as.
Former names are matched when importing old records, so a scoresheet written before the wedding still finds them. If you already imported that sheet, import it again afterwards to pick up what it missed.
Somebody stopped coming.
Archive them in Player Admin. They keep every past result and stop appearing when you pick today's field.
Restore them any time — archived players are one button away, not deleted.
Why does it ask for a birth year?
So the club can show the range of ages playing. It is one of the genuinely nice things about euchre that a 21-year-old and a 75-year-old end up at the same table, and that is worth being able to point at.
It is optional and always will be. A player with no birth year counts exactly the same in every standing, placing and payout — the only thing they are missing from is the range.
It asks for a year rather than an age so it never goes stale: an age would be wrong within twelve months and would have to be re-typed for everybody every year. And a year rather than a full date of birth, because a range needs nothing finer and a birth date is the sort of detail worth stealing.
Only ever shown as a range, on the main page, with a note of how many people it was worked out from. It never appears beside anybody's name, and it never reaches a public tournament listing.
Seasons
What a run of tournaments adds up to.
Who is the champion?
Whoever you say. The app works out the season standings, points and money, and shows all three — but none of them awards the title on its own, because clubs differ on which one decides and some award none at all.
Co-champions are allowed. A season ending level is a real outcome.
What is the attendance bar?
The share of the season's tournaments somebody must have played to be eligible for champion. Anywhere from 0 to 100, and 0 means no minimum — anyone who played at all qualifies.
It rounds up: 75% of 9 tournaments is 6.75, so a player needs 7.
How is a season scored?
Best 3 of 4 — or best 5 of 6, or whatever your attendance percent and season length come to. Each finish becomes the share of the room that player beat, their best results are averaged, and the rest are thrown away. Higher is better.
One number sets both halves. The percent on the season screen decides how many tournaments qualify a player and how many of their results count, so everybody ranked is scored on the same number of tournaments. Move it and both move together.
You still name the champion yourself — on this, on points, on money, or on nobody at all.
What does “beat 82% of the room” mean?
Of everybody else who turned up to that tournament, that player finished ahead of 82% of them. Win the tournament and you beat 100% of the room. Finish last and you beat 0%.
Why we count it that way: coming 5th out of 26 is a better tournament than coming 4th out of 16 — but average the finishing places and the 4th looks better. Counting the share of the room takes the size of the tournament out of it first, so a packed hall and a quiet one count the same.
And turning up to everything shouldn't be a risk. A player who enters all four has four chances to catch a bad tournament; somebody who enters three has only three. Dropping the worst result removes that penalty. Attendance never earns points on its own — it buys another chance at a good result and cover for a bad one.
Nothing is hidden: a dropped result stays on the board, struck through, so a player who remembers finishing 20th can see exactly where it went.
What percent should I set?
75% is a good marker for any season of four tournaments or more. At four it means play 3, count 3, drop your worst one.
Lower it and more players qualify, but on fewer results. Raise it and the season asks for near-perfect attendance.
What happened to placement average? It is still worked out and still shown — on the leader card, on its own board, and beside every name when you pick the champion. It just no longer decides the season, because a mean finishing place cannot tell 5th of 26 from 4th of 16.
Can one season hold singles and doubles tournaments?
No. A season is Singles or Doubles, not both. Want both? Run one of each.
They are two competitions, not two views of one: a doubles tournament is contested by partnerships, and averaging a pair's finish together with a player's own would produce a number nobody actually scored.
A season grouped before this rule may still hold both. It will say so at the top, and moving one kind into a season of its own loses nothing.
I corrected an old score. Does the season know?
Yes, immediately. Nothing about a season's result is stored — the standings, the champion by record, the money leader and the treasury are all worked out fresh each time you open it.
What does ending a season do?
It settles the season and marks it ended. It is a label, not a lock: you can reopen it, and correcting a tournament inside it is always allowed.
What is Prizes and supplies from treasury?
A record of what the club did with the season fund — prizes to players, and what the club bought to run the tournaments: cards, raffle tickets, tablecloths.
Writing a line there does not move any money or change anybody's winnings. The cash is handed over in a hall; what the app is good for is remembering who got what.
The tin can go below zero, and the card says so in amber. That is a club that has paid out more than it collected, which is allowed — the app records what you did with the money, it does not hold it. Nothing is refused and nothing is hidden; the next season opens on whatever the last one left, overdraft and all.
There is no way to put money in to make a shortfall go away, on this card or on a tournament's. One that promises more than it collected is not finalized until its payouts are lowered to fit, and a club that would rather carry the shortfall lets the tin go below zero. Older tournaments may still show a Contributed by admin line from before that rule; it can be removed on that tournament's Money tab, and cannot be added back.
Not losing your league
Backups, syncing, and getting things back.
How do I make sure I never lose anything?
Two presses at the end of a tournament, in this order. Sync puts everything on this device up to the club. Then take a backup — Backup in the row of keys on a computer, Back up everything on the backup card on a phone — which saves a file to your Downloads.
They are not the same insurance. Sync protects you if you lose the device; the backup file protects you if something goes wrong with the club's copy. Doing one and not the other leaves a real gap.
Your league lives in this browser first. It is not on a server until you sync it.
What is the difference between Sync and Replace the club's copy?
Sync merges. It pulls what the club has, combines it with what you have, and sends the answer back. Safe to press twice, safe on two devices, no order to get right. Deletes travel too. This is the one you want, almost always.
Replace the club's copy overwrites the club with this device, entirely. Anything the club holds that your device does not have stops existing. It is a repair tool, not a routine one.
It refuses outright if the two do not look like the same league, and it downloads a backup before it starts.
A tournament or player has gone missing.
Restore a backup, on the dashboard. It adds back what is missing and leaves everything else alone — it will tell you what it added and what you already had.
Then Sync, so the club gets it too.
Something is in my league that should not be there.
⚠️ Restore will not fix this. Restoring only ever adds; it never removes. Putting a good backup on top of bad data leaves you with both.
Three steps: Clear this device, then Restore a backup, then Replace the club's copy. The last one matters — the club still has the bad records, and Sync would merge them straight back.
Take a fresh backup before you start, and check the file is in your Downloads before pressing anything else.
Where are Restore, Import and Clear this device?
All of them are on History & backups, linked at the foot of the dashboard. They used to be five grey buttons in a row down there.
Each one now has a card saying what it does, when you would want it, and what it costs — because Restore a backup and Import from file both take a file and do quite different things, and the row never said which was which.
Taking a backup stayed on the dashboard, because it is the one you want to be reminded about rather than to go looking for. On a computer it is the Backup key at the top, between New tournament and Sync with the club; on a phone it is a card of its own under the club's figures. Both say when you last took one.
The Backup tile in the row of tiles is not that. It is the door to this page — it does not take a backup.
What does Clear this device actually do?
It removes the league from this browser only. The club's copy on the server is untouched.
It offers you a backup on the way through. Take it, even if you think you do not need it.
Afterwards the dashboard looks brand new, and a Bring in the club's copy button appears — that pulls the club's copy back onto the device. So on a synced club this is recoverable, and on an unsynced one it is not.
You are not left to work that out. Above the two red cards on History & backups, a panel says whether the club has everything on this device. Green means bringing the club's copy back in hands you exactly what clearing took away. Amber names what the club has not got — and what it names is what would not come back — and sends you to Sync first.
I have a new phone, or my browser was cleared.
Sign in, and on the empty dashboard use Bring in the club's copy. It puts the club's league onto the new device.
It brings back whatever the club was told about — so it is only as complete as your last sync.
Getting people in
Joining the club, and putting a name down for a tournament.
How does somebody get into a tournament?
They join the club first. There is one way in and that is it — being a member of the club is what makes somebody a player in its tournaments.
Then it is two steps, and both are yours: let them into the club, and say which name on the roster is theirs. Until the second one is done they cannot put their name down for anything, however long they have been a member.
Once they are matched, putting a name down is one press on their phone.
Somebody in the tournament says they can't make it.
They can take themselves out, from their own card, right up until you press Start. Their phone marks them out; it does not touch the draw, because a phone cannot redraw a rotation.
⚠️ This works on any tournament they are in, not only ones taking sign-ups. Putting somebody in the field yourself is the invitation — their card says they are in it, and they can answer yes, maybe or can't make it back. It does not open the tournament to anybody else: nobody who is not in the field is offered a way to ask.
⚠️ Maybe is not a seat either. It means I don't know, and a rotation cannot be built on that — so a maybe comes out of the draw exactly like a cancellation does. The difference is what happens next: somebody who cancelled is not coming, and somebody on a maybe can still say they're playing, and you can put them back in.
Sync does the rest. The next time you sync, they come out of the field, the rotation is drawn again around the smaller room, and the button tells you whose seat went. You do not have to go and remove anybody by hand.
Until you sync, your dashboard carries a small grey line saying who has declined and who said maybe. That is news, not a job — nothing is waiting on you.
⚠️ Three cases the sync leaves alone, on purpose: a tournament with a score already in it, a Doubles Mode tournament, and a field of four. In each of those a rotation cannot simply be redrawn around one fewer person, so they stay seated and the sign-up panel says so in amber. Use A Player has left or Substitute a player for those.
Once the tournament has started, only you can take somebody out. A member cannot leave a tournament people are three rounds into — their card tells them to talk to you.
Release, Archive member, Archive player — which one do I want?
Three different buttons doing three different jobs, and none of them deletes anything. Narrowest first:
Release this name (Players → Open on their row) — forgets which login is standing next to a record. The tournaments, placings and money all stay on the roster row, and the right person can claim or be invited to it afterwards. Use it when an account is matched to the wrong name.
Archive member (Players → Open on their row) — takes away someone's access to the club. Their account still exists and their roster record is untouched, and Let them back in on their greyed row undoes it. Use it when somebody should not be seeing the club any more.
Archive player (Players → Open) — takes a person off the working roster so they stop appearing in pickers. Their history stays exactly where it is, and Including archived brings them back. Use it when somebody has stopped coming.
⚠️ The two Archives are different objects. Archive member is about a login and what it can see; Archive on a player is about a name on the roster and where it appears. Somebody can be either, or both, or neither.
⚠️ And a fourth that is easy to reach for by mistake: Remove on a tournament's Signing up list. That takes somebody out of one tournament and nothing else. None of the three above will do it — a sign-up belongs to the roster name, not to a login, so releasing a name or removing a membership leaves the person in the tournament exactly as they were.
⚠️ None of these removes a person's record. The only thing that makes a roster row stop existing is a merge, and that moves everything onto the row you keep first.
To undo any of them, invite them. Players → Open → Invite link. Accepting the link matches their name again and puts a removed member back to active. They do not need to sign in again — none of these three touches their account.
Somebody changed their name — how do I load their old records?
The order matters, and it is the only thing that does. Put the old names on their row before you import, and everything lands as one person. Do it afterwards and you are merging by hand.
Say Cindy plays as Cindy Joe now, and your old sheets have her as Cindy Baker and Cindy Smith.
1. Players → Edit on Cindy Joe. The top two boxes stay as they are — that is her current name, and it is the identifier every result is filed under.
2. Under Former names, put `Cindy` / `Baker`. Press + Add another former name and put `Cindy` / `Smith`. Save.
3. Now import the history. The sheet's Cindy Baker and Cindy Smith both find her row, and every tournament — old and new — ends up under Cindy Joe.
She never appears as three people, and there is nothing to merge.
⚠️ If you have already imported, adding a former name does not reach back and fix what is loaded. Either merge the rows by hand, or add the former names and import the same records again.
Merging records the old name for you. Fold Cindy Baker into Cindy Joe and her row keeps Cindy Baker as a former name, so the next import finds her without you doing anything.
How do I invite somebody?
The surest way is a link tied to their name. Players → Edit on the person → Invite. Send them the link and they sign up through it; their account lands on that exact roster row, with their history already on it. Nothing for them to pick from a list and nothing for you to approve.
Use this for anybody who has played before. Player Admin has a filter — Invite to match historical record — listing everyone who has a record and no account yet. That is the list worth working down.
The email box on the invite is optional and is never checked. It is only your own note of who you sent it to.
⚠️ A link is whoever holds it. The page names the person before the button — You are Cindy Joe, 9 tournaments — so somebody sent it by mistake can see it is not them. It expires, and making a new link stops the old one working.
⚠️ Opening the link yourself shows you your own record, not theirs. A link acts as whoever the browser is signed in as, so testing one from your admin browser meets This invitation is for … but this browser is signed in as …, with a Sign out button under it. Nothing is broken and nothing is spent — the link still works for the person you sent it to.
If one is accepted by the wrong person: Historical record management → Release this name, then send a fresh invite. Nothing of theirs is lost.
The join code is the other door, for people arriving on their own:
On The Club page there is Send this link, and under it the Club code with a QR code beside it. The link is the best of the three: it carries the code, so whoever taps it lands on a screen with the code already filled in and only has to make an account. The square does the same thing for somebody standing in front of you — they point a camera at it instead of typing six characters.
Tell them to sign up with their real first and last name. That is the name you will match to the roster, and a single word will not be accepted.
Somebody who was sent the tournament link instead can ask to join from there — they will see I'd like to play in the next tournament, and pressing it asks you to add them. They never need the code.
There are several ways to get somebody onto the roster and I don't know which one I want.
There is a whole screen for exactly that question — the Player management guide, on the button at the top of Players. It is the one to read before you start, rather than this page.
It is laid out by the situation you are in rather than by the button: you have just started your first club, you loaded historical results before running a tournament in the app, or something has gone wrong. Read the one that is yours and ignore the rest.
This page answers the question you already know you have. That one answers the question a new admin does not yet know to ask, which is why it lives on the roster screen where the job is being done.
How do I get the field's phone numbers or email addresses to send something round?
Email addresses and phone numbers, a card on the tournament's own page, under the sign-up and invite panels. It lists everybody in that tournament ready to paste into a group text or the address line of an email.
Nothing is sent from here. The app has no mailer and does not text anybody — this is your list, for you to paste somewhere else.
Show them reveals the two lists and there is a copy control on each. The card does not appear at all until somebody is actually playing.
⚠️ It names who it cannot reach. Anybody on the field with no number and no address on this device is listed as Not on this device, rather than quietly left out of a list you are about to treat as everybody.
It stays after the tournament is over, because the messages that go out afterwards — who won, who owes what, when the next one is — go to the same people.
What does The Doorman mean?
You are the doorman, on every club, and no setting changes that. Anybody who types your club code waits for you. There is nothing anywhere in the app that lets a code admit somebody on its own — that is deliberate, and the reason is below.
The Doorman is also the name of the setting that decides what happens after they are in, when they ask for a seat at one tournament. Open any tournament, press Check with the Doorman, and it is the first thing in the panel, under the door icon:
When Club members ask to play, they go straight in. No approval required. — anybody you have let into the club takes their own seat, and you do nothing. Two things still hold somebody up, and both are set on the same panel: if the tournament is full they go on the waiting list, and past the sign-up deadline they ask you like anybody else.
Admin approves every player including members — everybody asks and you say yes, your own regulars included. Slower, and the right answer when the room has a hard limit or you want to see who is coming before you commit.
The line under the button always says which one is in force, so you can read it without opening anything.
⚠️ Why the code never lets anybody in by itself. The app will not guess that a new arrival is a name already on your roster — a second John Smith really is a second John Smith. So a code that admitted people on its own would give everybody who had played with you before a brand new empty record, and split their history in two. You standing at the door is what stops that, because you are the one who knows.
When exactly do sign-ups close?
Last day to sign up takes a date, an hour and a time zone. Leave the date blank and sign-ups run until the tournament starts.
The hour defaults to 11:59 PM, which is what a bare date has always meant — change it if you want names in by six.
Whichever comes first wins. If the deadline you set lands after the tournament begins, sign-ups close at the start instead, and the screen says so. Pressing Start the tournament closes them there and then, however early that is.
Past the deadline the door is not locked: a player can still ask for a place and you accept or turn them down. Past Start, they cannot — tell them to speak to you.
The same three fields are in three places, and they are the same setting: on the setup form, under Check with the Doorman, and on the RSVP by row of a tournament's details.
I changed the sign-up setting and my queue is still there.
That is correct, and it is worth knowing. Changing the setting only affects people who ask after the change. Anybody already waiting stays waiting, and you still accept them by hand.
So if you switch to When Club members ask to play expecting the queue to clear, it will not. Look at the queue once after you change it.
Nobody already accepted is ever un-accepted by a change of setting.
They joined the club but still cannot put their name down.
They have no name on the roster yet. Being a member and being somebody on the roster are two different things, and it is the second one that lets them play.
Fix it under Historical record management on The Club page: find them and match them to their name. If they have played with you before, match them to the name that already holds their history — never a new one, or their record ends up split across two rows.
They are brand new. There is no name on the roster to match them to.
Use Add to roster on their row in the members list. It makes the roster entry and matches them to it in one press, using the name on their account.
It only appears for somebody with no name claimed at all. If their account name is a single word it will refuse — add them by hand instead, with a first and last name.
Somebody says they asked and nothing happened.
Check The Club page. A request to join shows in the members list as pending, and a request to play in a tournament shows in that tournament's Signing up panel under waiting on you. They are two different queues and somebody can be in either.
The app does not tell them anything yet. There is no email and no notification, so somebody waiting on you finds out by opening the link again and reading the page. Until that is built, a text message from you is the whole of the notification system.
Running the club
Admins, owners, and not losing the club.
What is the difference between an admin and the owner?
An admin does the day-to-day: approves members, fixes the roster, confirms who is who, and sends a tournament up to the club. Any number of people can be admins.
The owner is one person, and three things are theirs alone: making somebody an admin, handing the club over, and deleting the club. Everything else about running it, an admin can do.
That matters for cover rather than for day to day. An admin can carry a season on their own — but they cannot appoint a second admin, so a club whose owner disappears for good has nobody able to widen the circle. If somebody is standing in for you permanently rather than temporarily, hand them the club.
Why should I make somebody else an admin?
Because one login is one point of failure. A club holds the roster, the tournaments, the money and every claim — and if the only person who can reach it loses their password or changes their email, the club's own history is up there with nobody able to get at it.
Two admins costs nothing and removes that entirely. On The Club page, find them under Members and press Make admin.
Something has happened to me — how does another admin take over a tournament?
They press one button, on whatever device they are holding. On their dashboard, an admin whose device has no league sees Bring in the club's copy. It pulls the roster, the tournaments and the seasons out of the club and onto that device, over the internet. It works on a phone.
There is no file, and nothing has to come from you. They do not need a backup, a link or anything you send them. Their own login and that button are the whole of it.
What they get is the club's copy — which is the tournament as it stood at the last sync, plus every score the players have entered themselves, since those are written straight to the club. What is missing is only what the running device typed and has not sent up.
So the habit that decides how much survives is syncing at the start and the end of every tournament, not who is holding what in advance.
Should everybody hold a copy of the league, just in case?
No. A copy taken in August and left alone is worse than one taken today: it is months out of date, and the first thing that device does is reconcile two leagues that have drifted apart instead of simply downloading a current one.
One device runs the league, everybody else reads the club's copy. Any admin can take the wheel in a minute on the day it matters, which is the point — the door does not need to be opened in advance.
Can two of us run the club at the same time?
Yes for the club. Approving members, matching names, editing the money — two admins can do all of that at once, because it happens on the club rather than on a device.
Yes for the door of a tournament, too. One of you can work the Check-in Station on a phone — ticking people in, taking the money — while the other runs the rounds on a laptop. Every tick carries the moment it was pressed, so when the two devices sync, each person's arrived and paid ticks come from whichever of you pressed them last. The same goes for sign-ups and for the scores: they are merged person by person, and nobody's work erases anybody else's.
The shape of a tournament is still one device's. The draw, a reshuffle, the number of rounds and hands, a substitution, the entry fee and the places paid, the setup — those are decisions about the whole tournament, and whichever device synced it most recently wins them. So one device runs the tournament; a second one works the door and looks things up. Different tournaments are always safe: you edit last week's while somebody else runs tonight's.
Scores the players enter themselves are safe either way. Those are written to the club directly and never travel through anybody's device.
The door phone sees the room catch up when it looks. Every act on a tournament page sends itself up and brings the other device's changes down; so does opening the page again after the phone has been in a pocket. Sync on the dashboard does the same thing with a press.
How do I hand the club to somebody else?
Make them an admin first — the club can only be handed to somebody already trusted with it. Then their row shows Make owner, which asks twice before it does anything.
Afterwards you are an admin. Standing down is not leaving: you keep everything you did day to day, and only lose the ability to hand the club on. Getting it back is the new owner's to give.
I forgot my password.
On the sign-in screen, press Forgot your password? and a link comes to your email.
Nothing arrived, or it expired? Press Send it again on the same panel — no retyping, and the newest link is always the one that works. If you mistyped the address, Use a different email takes you back to the box.
Or skip the password: Email me a sign-in link instead sends a link that signs you straight in. It expires after a few minutes, so open it when it arrives.
The email on my account is wrong.
Changing it inside the app is not switched on yet. What works today: sign out, create an account with the right address, and claim your name again — your admin approves it the same way they did the first time. Your results stay with the name, not the login, so nothing is lost.
Unless you own the club. A new account would be an ordinary member and the old one would still own the club. Sign up with the right address, enter the join code, approve yourself, make that account an admin, then use Make owner to hand the club across.
Somebody left the club. How do I remove them?
On the Players page, open their row and press Archive member. It asks twice.
Their results stay. Removing takes away their access, not their history — every placing, payout and point they ever earned belongs to their name on the roster, which is untouched.
It can be undone. They stay on the Members list, greyed out and marked removed, with Let them back in beside them.
They can ask to come back. Their own screen says they were removed and offers Ask to be let back in, which puts them in the same waiting list as somebody who typed the join code. Nothing happens until you say yes.
Release a name, Archive member, Let them back in — which is which?
Release this name (Players → Open on their row) breaks the link between somebody's login and their name on the roster. They stay in the club. Use it when an account is matched to the wrong name, or to let somebody claim theirs again.
Archive member (Players → Open on their row) takes somebody out of the club entirely. It also releases their name. Use it when they have left.
Let them back in (tick Including archived, then open their greyed row) undoes it. They are a member again straight away and do not have to do anything at all — no join code, no re-registering.
⚠️ None of the three ever touches a result. Every placing, payout and point belongs to the name on the roster, and all three of these are about which login stands next to that name. The history cannot be lost this way.
I let somebody back in, but their record is gone.
It is not gone — it is on the roster where it always was. What is missing is the link between their login and their name, because removing somebody releases it and letting them back in deliberately does not take it back.
Why not automatically: in between, somebody else may have claimed that name. Re-linking on a button press meant to fix a mistake is how one person's history ends up on another person's account, and there is no undo for that.
The one-press fix: on their row under Members you will see they have no name on the roster, with a picker beside it. Pick them from Match their name from the roster… and press This is them. Their whole record comes back and they do not have to do anything.
Your phone and the club
What lives where, and how it gets from one to the other.
Can I put the tournaments on my phone's calendar?
Yes — subscribe once and they keep themselves up to date. On Your record, under your name, the card Subscribe to tournaments on your calendar gives you a link. Every tournament of every club you are in appears on your calendar with its address and start time, moves when your admin moves it, and stays on the calendar marked cancelled if it is called off.
iPhone or Mac: press Add to iPhone or Mac calendar and confirm the Subscribe sheet. Google Calendar: press Copy link, then on a computer open calendar.google.com, find Other calendars, press +, choose From URL and paste. Outlook: Add calendar, Subscribe from web, paste.
It is a subscription, not a one-off. Your calendar app checks the link on its own, usually every hour or so, so a change your admin makes shows up without you doing anything. A tournament with no start time shows as an all-day event.
Don't forward the link. It opens your clubs' tournaments, addresses included, without signing in. Anybody who wants their own can get one from their own record.
Can the app tell me when results are up?
Yes, on a phone you switch it on for. Open Your record or your scorecard and turn on Tell me on this device. From then on that device hears four things: you're playing, when you are seated for a tournament; it has started, with your table and partner for round one; round N is in, with who is leading, the moment the last table of a round is scored; and results are up, the moment your admin finishes it. Nothing else is sent — no reminders, no marketing, and nothing to anybody who has not pressed the switch.
It is per device, not per person. A laptop you never pressed it on stays quiet. Switch it off the same way, or in your phone's settings.
On an iPhone, put the app on your home screen first. In Safari tap Share, then Add to Home Screen, then open it from that icon. Apple only delivers notifications to a site installed that way; the switch tells you if you are not there yet. On Android and on a computer it works straight from the site — Chrome asks once whether to allow it.
Said no by mistake? The site can't ask again. In Chrome, tap the lock in the address bar and turn Notifications on. On an iPhone it is in Settings, under Notifications, next to the app's name.
Your admin never sees a phone number for this. The phone hands the club a one-off address only this site can use, and deleting your account deletes it.
What are All time and Recent results on the club board?
Two ways to read the same boards, under Set your own bar. They only change your screen — nobody else's board moves, and nothing is saved to the club.
The same control is on a player's record card, both on your own under Your record and on anybody's when you open it from Player Admin. It moves that one card and nothing else.
All time is every tournament a player has ever played, with a slider for how many they need before an average ranks them. This is the original, and it is what everybody sees who never touches the control.
Recent results averages each player's last few tournaments instead — their own last few, not the club's, so somebody who missed the last three months still shows how they were doing when they were coming.
Everything moves together: averages, wins, money and points all read the window. That is on purpose — a page that averaged the last five and totalled all thirty would be answering two questions at once.
What is the Power score?
One number for how strong a player is, out of 100, on the club's statistics page. It is the four boards under it weighed against each other, so the club has one answer instead of four.
Finishing is half of it — the share of the room they beat, which is average placing with the size of the field divided out. Points per round is 30%. Euchres taken is 20%, and counts against them.
Each part is a place in your club, not a raw figure. The best finisher here scores full marks on that part and the weakest scores nothing, whatever the numbers happen to be — so a club scoring to 10 and a club playing accumulation read the same, and the score says where somebody stands among the people they actually play.
100 is the strongest player in the club and 0 the least, on the players your career minimum ranks. Anybody short of that bar has no power score, the same as the three average boards.
⚠️ A club that has never recorded a euchre is not marked on them. That part is dropped and the other two are scaled up to fill the 100 — the line under the board says so when it happens. Nought euchres on a sheet means nobody wrote them down, not that nobody was euchred.
What is Your company on my record?
Who you play with, and who you play against. Every other board ranks you alone; this reads the seating. For each partner: how many rounds you have sat together and how many of them your pair won. For each opponent: how many rounds they have sat across from you and how many they took. Above the lists, the two things a card table would say — who you win most with, and who has your number — once there are three rounds behind them.
A round is won by the pair with more points at the table, which under the standard game is the pair that reached ten. Only settled tables count: both cards in and agreeing.
Singles only. Doubles never share statistics with singles, and a doubles partner is a team rather than company — the pairs boards on the club's statistics page cover that.
It starts empty, and that is expected. Imported tournaments say who finished where, not who sat where, so nothing before the app has any seating to read. The card fills in from the first tournament played in the app, and admins see the same thing on Player Admin under Their company.
Why can't I set the bar and Recent results at the same time?
Because the two together produce a board nobody can read, in both directions.
A bar of 9 over a last 5 qualifies nobody — no window can hold nine tournaments, so every average goes unranked and the page looks broken.
A bar of nothing over a last 5 is worse because it looks fine: somebody who has played twice gets ranked on two results against everybody else's five, and comes out on top of people with far better records.
So the window is the bar while Recent results is on. Last 5 means you need 5 to be ranked on 5. Anybody short still appears, beneath the ranked players, with their real count beside their name.
What is the difference between backing up and syncing?
Where it goes. Back up everything saves a file onto this phone — your Downloads folder. Nothing leaves the device, nobody else can see it, and the app cannot read it again until you hand it back with Import from file. It is the copy that survives a lost phone or a cleared browser.
Sync with the club, on your dashboard, reconciles this device with the club on the server — both ways. Edits made in either place survive. It is the step that makes your results visible to everybody else.
The short version: back up to protect yourself, sync to publish to your club. A backup is yours alone and nobody else can see it; syncing is the only thing the club sees.
I entered the scores but nobody in the club can see them.
A tournament lives on the phone it was run on until somebody syncs. Go to your dashboard and press Sync with the club. Nothing syncs on its own — this is the step that does it.
The dashboard tells you when you owe one — an amber line at the top saying how many finished tournaments the club has not got. If that line is there, the board everybody else is looking at is out of date.
Does the app need to be online to run a tournament?
No. Your device works alone for the whole tournament — the rotation, the scores, the standings and the payouts are all worked out on the phone itself. The connection is only needed to sync with the club afterwards, and that can wait until you are home.
Players' phones cope too. Somebody who fills their card in with no signal gets an amber note saying the round is saved on their phone and has not reached the club yet. It goes up on its own when the signal comes back, even if they closed the app. They should not type it in again.
The one thing that does not survive is a card somebody was half-way through typing when the signal went and never pressed Save on. Pressing Save is what makes it safe.
Replace the club's copy says it does not match this club.
Deliberate, and worth reading before you work around it. That button replaces the club's league with this device's. When nothing on the phone matches what the club holds — not one player, not one tournament — that is almost never a newer copy of the same league.
It is usually one of two things: this phone is holding a different league (a backup somebody imported, or a tournament run for another group), or you are signed in to the wrong club. Both are fixed before pressing anything, which is why the button refuses rather than asking you to be sure.
How does somebody join the club?
In The Club there is Send this link with a Copy link button — it copies the address and nothing else, so it pastes straight into a text or an email of your own words. Under it is the six-character Club code you can read out, with a QR code beside it for anybody who is in the room — the link carries the code, and so does the square, so they never have to type it. They make an account, type the code, and wait for you.
Then it is one press, on their row under Members. Look at the name and decide whether they have played with you before:
They have — pick their name from Match their name from the roster… and press This is them. That matches them to their record and lets them in, in the same press. Each name in the list shows how many tournaments it has and when it last played, so two people with the same name can be told apart.
They are new — press They're new — let them in as a new player. That makes their roster entry from the name on their account and lets them in.
They never answer a question about themselves. That is the point of doing it this way: the person who knows the club is the one who decides which record is whose, so nobody claims the wrong history and nobody ends up on the roster twice.
A player is not a login. Every name on the roster has its history whether that person ever installs anything, so matching links an existing name rather than creating a new player.
A member's app looks different from mine.
It should. A member's phone holds no league — theirs is a window on the club — so they get a welcome screen and one The Club button. Create a season, New tournament and Player Administration are for the device that runs the tournaments.
It is the device that decides this, not their role. Nothing is hidden from them as a punishment; there is simply nothing on their phone for those buttons to act on.
My phone shows the members' screen and I am the admin.
The league is not on that device — usually after Clear this device, a new phone, or a second one being set up.
On that screen you will see Bring in the club's copy. It copies the roster, the tournaments and the seasons back from the club, and the header returns to normal. Nothing already on the phone is lost — a tournament you ran offline survives it — and the club keeps its own copy.
What does Clear this device do?
Forgets this phone's copy of the league, and nothing else. Your club is untouched — the board, the money and the members are all still there, and you can still open them from The Club button.
It offers a backup file first and does not force one: somebody clearing a club they were handed has no use for a copy of somebody else's history.
There is no New tournament button on this phone.
Starting a league on a fresh device is switched off for now, until how much running a club costs is settled. It is a decision that has not been made yet rather than anything broken.
A device that already holds a league is unaffected — the full set of buttons is there and tournaments run as normal.
Can I run more than one club?
Yes. Start another club is on the club page, and Create another club on your account screen leads to it.
Once you have two, a chooser appears at the top of the club page under the name of the one you are reading, so it is always clear which club a screen is about. One login can belong to several clubs as a member as well as running its own.
The app keeps switching between light and dark on its own.
Nothing in the app is doing that. Under Menu → Appearance there are three settings, and the third one — Auto — follows your phone. Phones set to change appearance at sunset take the app with them, which is what you are seeing.
Pick Light or Dark to hold it. That choice is remembered on that phone and stops following anything.
It is per device and per browser, so a phone and a laptop can disagree, and so can two browsers on one machine. Nobody else in the club is affected by what you pick.
Things that catch people out
Rare, and much better read before the tournament than during it.
Most of what follows is one thing seen from several angles, so it is worth a paragraph on its own. Your device runs a tournament with no connection at all — it always has. What is new is that the players' phones cope too: somebody who fills in their card where there is no signal has their round saved on their own phone, with an amber note telling them so, and it goes up to the club by itself the moment the signal returns — in the car park, at home, the next morning — even if they closed the app in between. Nobody has to remember to do anything. While it lasts your screen will look behind, because rounds sitting on held phones have not reached you yet, and a round that arrives late is accepted even if the rounds before it are still short. The one thing that matters, and the thing worth saying out loud to a room with bad signal: once somebody has pressed Save, their round is safe, and they must not type it in again.
There is no signal at the hall.
Carry on. Your device never needed the connection, and players' phones hold what they type until there is one. Everybody fills their card in as normal; each phone shows an amber note saying the round is saved on it and has not gone up yet.
The rounds send themselves the moment any of those phones finds a signal — in the car park, at home, the next morning. Nobody has to remember to do anything, and nobody should type a round in twice.
The one thing to know is that your screen will look behind while it lasts. Rounds people have entered on held phones have not reached you, so the Rounds tab will show them as short. That is the app telling the truth about what it has got, not scores going missing.
The signal died in the middle of the tournament.
Nothing is lost, on your device or theirs. Yours was never relying on the connection. Theirs start holding rounds from the moment it goes, and send them when it returns.
The one thing that does not survive is a card somebody was half-way through typing and never pressed Save on. Pressing Save is what makes a round safe, so it is worth saying out loud to the room if you know the signal is going.
If you would rather not wait, collecting the scores yourself under Rounds still works and always will. Be aware that a phone still holding that round will send it later and the number it sends replaces the one you typed — the club keeps one score per player, and the last one in wins. Worth a word to anybody whose score you enter for them.
One table cannot report and everybody else is finished.
Everybody is stuck, and that is the rule doing its job: no round can be scored until the one before it has every score in, because a missing score cannot be recovered later. An hour on, the only copy of what happened at that table is in four people's heads.
You are the only person who can move the room on. On the Rounds tab you will see which table it is and the names of the four people sitting at it. Find them and get the number in, and the next round opens by itself.
If they have gone home, or their phone has, press Carry on without them. Play continues and the round stays open — the score can still be entered whenever it turns up, and the tournament will not let itself be finished until it is.
Can the app end up with a hole in it that I do not know about?
Not silently. A round short of a score announces itself on the Rounds tab, naming the round, the table and the people — and a tournament missing any score refuses to be finished, so it cannot quietly become a result.
The money follows the same rule. Payouts stay locked while a round is incomplete, so nothing gets paid out against a total that is not final.
One thing genuinely does get past the round order, and it is worth knowing. A round held on a phone with no signal is accepted whenever it finally arrives, even if the rounds before it are still short — refusing it would throw away the score, which is the thing the rule was written to prevent. So at a tournament with bad signal, rounds can arrive out of order. They are all still counted, nothing is short that the Rounds tab does not name, and the tournament still will not finish over a gap.
What the app cannot see is a score that never reached it at all — a number on a scrap of paper, or one somebody meant to type and did not. That is what the warning on the Rounds tab is for, and it is worth a look before you finish the tournament rather than after.
A tournament has disappeared.
It is not gone. A deleted tournament keeps everything — every score, every player, the money — and this app never actually throws one away. Go to History & backups and look at Recently deleted at the top: if it is there, press Put it back, then sync. Anybody the deletion took off the roster comes back with it, and the note under the button names them.
⚠️ Do this rather than restoring a backup. Restoring brings the tournament back on this device only, and the next sync from any device that still thinks it was deleted will remove it again — which looks exactly like the fix not working. Put it back is the one that travels and sticks.
If it is not on that list, another device deleted it. Look at Recently deleted on your other phone or laptop, put it back from there, and sync that device. The tournament then returns everywhere, including here.
A player's phone says a round couldn't be filed.
Their phone held that round while it had no signal, and by the time it got through the club would not take it — nearly always because the tournament was finished in the meantime, or a reshuffle moved them out of that round.
The numbers are printed on their screen. That is deliberate: the app will not throw a score away without showing you what it was. Read them off and put them in yourself under Rounds, and if the tournament is done, Reopen the tournament first — reopening loses nothing.
Once you have it, they can press I've told them to clear the notice. Nothing else on their phone is affected.
Can I stop everyone seeing the result before the end?
Yes. On the tournament, switch on Save the finish for the end. The club's scoreboard then stops at the second-to-last round, with a note telling members the finish is still to come.
Scoring carries on as normal. Players enter the last round exactly as they always did — this hides the standings, not the scorecard.
When you are ready to announce it, press Reveal round 4 (or whichever the last one is) and the whole board goes up.
Revealed it too early? Switch Hold it back off and on again to hide it once more.
Everybody put their scores in and the club board has not changed.
Two different things, and this is the one people mix up. Players entering scores on their phones updates the tournament; the board everybody browses only moves when you sync.
Go to your dashboard and press Sync with the club. Nothing syncs on its own — that press is the only thing that does it.
Your dashboard tells you when you owe one, in an amber line at the top saying how many finished tournaments the club has not got yet.
Glossary
What a word on a button means. Search above to jump straight to one.
Release this name
Forgets which login is matched to a roster record. The tournaments, placings and money all stay on the record, and the right person can be invited or claim it afterwards.
On The Club page, under Historical record management. The repair for an account matched to the wrong name.
Remove (a member)
Takes away somebody's access to the club. Their account still exists and their roster record is untouched; they simply stop seeing the clubhouse.
On The Club page, in the members list. Inviting them again puts them back.
Remove (from a tournament)
Takes somebody out of one tournament, from the Signing up list on that tournament's page. Nothing about the club, their account or their record changes — they are simply not playing this one.
⚠️ This is the one that catches people out. A sign-up belongs to the roster name, not to a login, so releasing a name or removing a membership leaves them in the tournament exactly as they were. If somebody should not be playing, this is the only button that does it.
That separation is deliberate: a walk-in with no account at all still has to be able to play.
Archive (a player)
Takes a person off the working roster so they stop appearing in pickers and on boards. Everything they have played stays on the row, and ticking Including archived on the Players page brings them back.
For somebody who has stopped coming, not for a mistake.
Merge
Joins two roster rows into one person. Everything both names have played ends up under the one you keep, and the other row stops existing.
The only thing in the app that makes a roster row disappear — and it moves the history across first. Players → Open → Merge
Invite link
A link tied to one roster name. Whoever opens it and accepts becomes a member matched to that exact record — no list to pick from and nothing for you to approve, because you answered the question when you pressed Invite.
The page names the person before the button, so somebody sent it by mistake can see it is not them. It expires, and making a new link stops the old one working.
Claim
A member saying which roster name is theirs, from Your Record. It waits for the admin, because the app cannot tell one John Smith from another.
The other route to the same place as an invite, and the one where a wrong answer is possible. Prefer inviting anybody who already has a record.
Known as
A nickname — Big John, Smitty. It shows in brackets wherever somebody picks a player, and it is searchable.
It is how a club says it really does have three John Smiths. Name all of them differently and the duplicate warning settles.
Former names
Names somebody used to go by, such as a maiden name. Old sheets written under them still find the right person when history is imported.
⚠️ Add them before importing. Adding one afterwards does not reach back and fix records already loaded.
Guest
Somebody who came in through a tournament link rather than joining the club. They get their own sign-up and their own scores, and nothing else — not the board, the money, or anybody's record.
Sync
Reconciles this device with the club, both ways. Edits made in either place survive; nothing is thrown away.
Deletes travel on a sync too, which is why a tournament deleted here keeps showing on the club until you press it.
Replace the club's copy
Replaces the club's whole copy with this device's. Not the same as Sync — anything the club has that this device does not is lost.
For putting a club right when its copy is wrong and this device is the good one. After an ordinary tournament use Sync, which merges both ways and cannot lose anything.
The first time, on a club with nothing in it yet, the same panel reads Move your league in instead — that one has nothing to overwrite.
Seeding
Pairs the strongest player with the weakest, using average finishing placement over the last few tournaments, and staggers the pairings each round.
Greyed out at a club that has not finished a tournament yet — there is nothing to rank anybody against.
Red, on a club that has history, when nobody in this tournament's field is in it. Seeding ranks the players in front of you, so four newcomers at a fifteen-year-old club is a shuffle rather than a seed. Uncheck the box, or play the tournament and seed the next one.
One tournament on record is enough to be ranked. Only somebody the record says nothing at all about is unranked, and they are seeded into the middle of the field rather than last — an unknown player is an unknown quantity, not a weak one. Their names are amber in the seed order, which lists everybody's record before you generate the rotation.
A player whose tournaments are all older than the window is amber too, and that one has a lever: raise Rank seeds for how many past tournaments? until it reaches them.
Doubles Mode
The same two players partner the whole way through. The leaderboard ranks pairs and each paid place pays a pair.
The Paired Partners Side Pot does not apply — everybody is already partnered.
Euchre jar
Money charged per euchre, per partner. Both players in a pair pay for every euchre the pair takes, whoever called it.
It becomes either the whole booby prize or an even top-up across the paid places, whichever the tournament was set to.
Loner
Going alone. Called and won are two separate facts, and only the player who called it records that they did.
A loner won is worth 4 points — 5 where the tournament is set to Enhanced — and it is one of the sums the app uses at the end of a round to check the scoring adds up.
Booby prize
What last place gets. Funded from the euchre jar when the tournament is set that way.
Most euchres in a tournament
A record held by a tournament, not a player: every euchre the whole room took that day, added together.
A high one is a tournament where everybody was calling on nothing. It is not a mark against anybody — the people it happened to are counted in it too.
A tournament imported from a spreadsheet has no rounds, so nobody wrote its euchres down and it cannot hold this record. That is why a club can have played for years and have no figure here yet.
Biggest euchre jar
The most the euchre jar has ever held at one tournament — every table's euchre money that day, added together.
Not the same tournament as the most euchres, and the two are worth having for exactly that reason: a busy one at 25¢ a euchre holds less than a quiet one at a dollar.
Only tournaments that charged for euchres have one. Where the money went — the booby, or spread over the paid places — makes no difference to how big it got.
Lowest booby score
The fewest points anybody has ever finished a tournament on, counting only the tournaments that actually paid a booby prize.
Gated that way on purpose: a booby is a tournament position. Round a kitchen table there is a last place and no such prize, and a club that spreads its euchre jar over the pot never pays one.
Season
A run of tournaments the club counts together. It exists from the moment you name it, before any tournament has been put in it.
A champion is yours to crown — the app never picks one.
Anything the app refuses to do, it refuses on purpose and says why. If something here does not match how your club plays, the club is right — these are the rules this app was built to, not the only way to run a tournament.
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